The Buy-In Struggle Research can be a lot like Kevin McCAllister from the movie, Home Alone. Kevin was a child that simply existed. His parents and family recognized his presence and place within their family. He was considered a bit of a nuisance. He was left behind, on several occasions, but was always resourceful. He Read more about Feb 15th, 2018 – The Buy-In Struggle[…]
This talk will focus on a UX research method known as a Contextual Usability Evaluation. This will allow UX researchers and designers to quickly and inexpensively discover the impact, if any, of specified contexts-of-use on the usability of mobile applications, even within fast-paced agile environments.
By understanding what principles are and where they come from we can move beyond the lists of best practices and heuristics we’re all familiar with and create unique, consistent experiences.
Whether you are a designer, developer, or copy writer, you’ll walk away from this talk with a realistic actionable plan to not only improve content for your customers, but help achieve project harmony within your team.
Learn how to create a long-term Experience Vision for your product, establishing consensus and buy-in across your organization, and prioritizing focus areas for improving your product.
This talk will cover specific techniques and methodologies of designers working with developers to solve problems and produce better products.
Overview of medical device human factors/usability engineering (HF/UE) process to meet FDA and international regulations including best practices for conducting contextual inquiries in clinical settings such as hospitals and show examples of data analysis methods and deliverables. The talk will close with a case study and open discussion.
In July 2016 “Pokémon Go” was launched and Augmented Reality hasn’t been discussed the same way since. What happened to the promise of AR? Let’s look at what we thought AR was going to be, and where it’s gone since that fateful weekend.
If you are looking to understand user needs and deliver an improved user experience (UX), a lean version of ethnography – one that can be accomplished with minimal resources and cost – is a valuable addition to every research methods toolkit.
The single most important act any citizen can do is to vote in an election. In this talk, we will review some of the recent research on voting systems,see examples of poor ballot designs and voting processes as well as some suggested solutions, and review ongoing efforts to improve the user experience of voting.